OpenViBE::Kernel Namespace Reference
Kernel specifications of the OpenViBE platform. More...
Classes | |
class | IAlgorithmContext |
Exectution context for algorithm objects. More... | |
class | IAlgorithmManager |
Manager for all kind of plugin algorithms. More... | |
class | IAlgorithmProto |
Prototype interface for algorithm. More... | |
class | IAlgorithmProxy |
Application interface to an algorithm plugin. More... | |
class | ILogListener |
Log manager's listener interface. More... | |
class | ILogManager |
Log manager. More... | |
class | IConfigurable |
Configurable object interface. More... | |
class | IKernelContext |
Kernel context interface, gives access to each manager the kernel owns. More... | |
class | IKernelDesc |
A kernel description. More... | |
class | IKernelObject |
Base class for all kernel objects. More... | |
class | IKernelObjectFactory |
Kernel object factory, creates all kernel objects. More... | |
class | IObjectVisitorContext |
Exectution context for visitor objects. More... | |
class | IParameter |
Generic parameter handler for configurable objects. More... | |
class | ITypeManager |
Type manager, provides information on platform's handled types, parameters, streams etc... More... | |
class | TParameterHandler |
Helper class in order to manipulate IParameter and IParameter values natively. More... | |
class | IBoxAlgorithmContext |
Specific context to use for box algorithm plugins
This 'context' is given by the player to an algorithm plugin so it has all the necessary tools to work. This algorithm context mainly consists in getting other contexts which could be defined and used more generically (such as the box interface or a global player interface for example). More... | |
class | IMessage |
Base message class. More... | |
class | IMessageClock |
Clock message. More... | |
class | IMessageEvent |
Event message. More... | |
class | IMessageSignal |
Signal message. More... | |
class | IPlayer |
The main player class
A player is responsible for the playback of a specific scenario. This player scenario is provided at initialisation stage and should not be changed until the player terminates. The player idea of calling a "play" function forces the use of threads in order to avoid CPU locking. Thus we prefer the idea of having a "short-time" function that is to be called repeatedly until the player terminates. This is the role of the | |
class | IPlayerContext |
Player interface for plugin objects
Instances of this class are given to plugin object so they can communicate with the platform kernel, providing services such as message sending etc... More... | |
class | IPlayerManager |
The manager responsible for scenario playback
The player manager is responsible for creating the different player instances. Each player is responsible for the playback of a specific scenario. More... | |
class | IPluginManager |
Log manager. More... | |
class | IPluginModule |
Plugin module. More... | |
class | IPluginModuleContext |
Plugin context. More... | |
class | IAttributable |
class | IBox |
Complete OpenViBE box interface
This interface can be used in order to fully describe an OpenViBE black box. It describes its identification values, its inputs, its outputs and its settings. More... | |
class | IBoxIO |
Main OpenViBE box interface to communicate with the kernel
This context allows the object which uses it to check inputs states, read them, write outputs while being in a dynamic context (used by player). More... | |
class | IBoxListenerContext |
Exectution context for box algorithm descriptors. More... | |
class | IBoxProto |
OpenViBE box prototype
This class is used by a plugin algorithm descriptor to let the OpenViBE platform know what an algorithm box looks like. It declares several things, like it input types, output types and settings. More... | |
class | ILink |
Link information between OpenViBE box
This class collects informations between OpenViBE boxes : box identifiers and input / output indices. More... | |
class | IProcessingUnit |
Processing unit information for OpenViBE boxes. More... | |
class | IScenario |
A static OpenViBE scenario
This class is a static scenario description. It is used to manipulate an OpenViBE box/connection collection... More... | |
class | IScenarioManager |
The scenario manager
This manager is responsible to organize and handle all the scenarios of the kernel. More... | |
class | IVisualisationContext |
Visualisation manager interface for plugin objects. More... | |
class | IVisualisationManager |
The VisualisationManager handles IVisualisationTree objects It maintains a list of IVisualisationTree objects, each of which is associated to a scenario. This manager is used both at scenario creation time (to load or create IVisualisationTree objects), and when the scenario is being run (to forward IVisualisationWidget pointers to the related IVisualisationTree). More... | |
struct | ITreeViewCB |
Tree view interface It must be implemented by classes which communicate with the IVisualisationTree class in order to display the contents of the visualisation tree. More... | |
class | IVisualisationTree |
Handles visualisation widgets and their arrangement in space This interface lets applications configure visualisation widgets by adding them to windows and tabs, positioning them next to each other using paned widgets, and resizing them as the user sees fit. All widgets are saved in a symbolic way as IVisualisationWidget instances referenced in a tree store. Methods of this class are essentially meant to be called from an external class inheriting from the ITreeViewCB interface, for offline design or online use of the widgets. More... | |
class | IVisualisationWidget |
Interface of visualisation widgets that are handled by an IVisualisationTree These objects are stored in an IVisualisationTree object as they are being created and modified to suit the graphical needs of a scenario. More... | |
class | CVisualisationContext |
Visualisation context made available to plugins and allowing them to interact with a 3D scene This class offers a simplified, library independent 3D API to be used by plugin developers. More... | |
Enumerations | |
enum | ELogLevel |
Log levels. | |
enum | ELogColor |
Log colors. | |
enum | EParameterType { ParameterType_None, ParameterType_Integer, ParameterType_UInteger, ParameterType_Enumeration, ParameterType_Boolean, ParameterType_Float, ParameterType_String, ParameterType_Identifier, ParameterType_Matrix, ParameterType_StimulationSet, ParameterType_MemoryBuffer, ParameterType_Object, ParameterType_Pointer } |
Parameter type enumeration for a configurable object. More... | |
enum | EBoxFlag |
This enum lists all the flags a box can be have. More... | |
enum | EStandard3DObject |
Standard 3D objects. | |
enum | EDragDataLocation |
Drag locations around a widget. | |
enum | EVisualisationTreeColumn { EVisualisationTreeColumn_StringName, EVisualisationTreeColumn_StringStockIcon, EVisualisationTreeColumn_ULongNodeType, EVisualisationTreeColumn_StringIdentifier, EVisualisationTreeColumn_PointerWidget } |
Column types in a visualisation tree. More... | |
enum | EVisualisationTreeNode { EVisualisationTreeNode_Undefined, EVisualisationTreeNode_VPU, EVisualisationTreeNode_VisualisationWindow, EVisualisationTreeNode_VisualisationPanel, EVisualisationTreeNode_VisualisationBox, EVisualisationTreeNode_VerticalSplit, EVisualisationTreeNode_HorizontalSplit, EVisualisationTreeNode_Unaffected } |
Node types in a visualisation tree. More... | |
enum | EVisualisationWidgetType { EVisualisationWidget_Undefined, EVisualisationWidget_VisualisationWindow, EVisualisationWidget_VisualisationPanel, EVisualisationWidget_VisualisationBox, EVisualisationWidget_VerticalSplit, EVisualisationWidget_HorizontalSplit } |
This enum lists the different types of IVisualisationWidget supported by the platform. More... | |
enum | EBoxModification |
This enum lists all the way a box can be modified. More... | |
enum | EPluginFunctionality |
Functionality enumeration in order to know what a plugin is capable of. | |
enum | ELicenseType { LicenseType_Unspecified, LicenseType_Commercial, LicenseType_AFL, LicenseType_AL20, LicenseType_ASL, LicenseType_APSL, LicenseType_BSD, LicenseType_CPL, LicenseType_CeCILL, LicenseType_CeCILLB, LicenseType_CeCILLC, LicenseType_EFL2, LicenseType_GPL, LicenseType_LGPL, LicenseType_IBMPL, LicenseType_IOSL, LicenseType_MPL10, LicenseType_MPL11, LicenseType_NPL10, LicenseType_NPL11, LicenseType_OSL, LicenseType_PHPL, LicenseType_PAL, LicenseType_CNRIPL, LicenseType_PSFL, LicenseType_QPL, LicenseType_SL, LicenseType_SISSL, LicenseType_SPL, LicenseType_W3C, LicenseType_WXWLL, LicenseType_ZLL, LicenseType_ZPL } |
License type enumeration in order to know what software license a plugin can be released with. More... | |
Functions | |
template<class T > | |
OpenViBE::Kernel::ILogManager & | operator<< (OpenViBE::Kernel::ILogManager &rLogManager, const T &rObject) |
Stream output operator. |
Detailed Description
Kernel specifications of the OpenViBE platform.
- Date:
- 2006-06 This OpenViBE subnamespace contains the specifications of the kernel classes. Those classes are overloaded by the kernel developpers to implement a complete kernel.
Enumeration Type Documentation
enum EParameterType |
Parameter type enumeration for a configurable object.
- See also:
- IConfigurable
- Enumerator:
enum EBoxFlag |
Column types in a visualisation tree.
- Enumerator:
-
EVisualisationTreeColumn_StringName Node name Depending on the node type, it refers to : the name given to the window for EVisualisationTreeNode_VisualisationWindow nodes, the name of the notebook tab for EVisualisationTreeNode_VisualisationPanel nodes, the name of the related IBox for EVisualisationTreeNode_VisualisationBox nodes, "Vertical split" for EVisualisationTreeNode_VerticalSplit nodes, "Horizontal split" for EVisualisationTreeNode_HorizontalSplit nodes, "Unaffected display plugins" for the EVisualisationTreeNode_Unaffected node. EVisualisationTreeColumn_StringStockIcon Icon associated to a node Constant except for type EVisualisationTreeNode_VisualisationBox, for which it can be specified in the plugin descriptor. EVisualisationTreeColumn_ULongNodeType EVisualisationTreeNode type. EVisualisationTreeColumn_StringIdentifier IVisualisationWidget identifier. EVisualisationTreeColumn_PointerWidget Pointer to the GtkWidget associated to the node (if any).
Node types in a visualisation tree.
- Enumerator:
This enum lists the different types of IVisualisationWidget supported by the platform.
- Enumerator:
-
EVisualisationWidget_Undefined Undefined widget (empty slot in an IVisualisationTree) EVisualisationWidget_VisualisationWindow Top-level IVisualisationWidget container EVisualisationWidget_VisualisationPanel Notebook tab containing IVisualisationWidget objects EVisualisationWidget_VisualisationBox Visualisation plugin EVisualisationWidget_VerticalSplit Split widget that divides its client area vertically in two EVisualisationWidget_HorizontalSplit Split widget that divides its client area horizontally in two
enum EBoxModification |
This enum lists all the way a box can be modified.
- See also:
- OpenViBE::Plugins::IBoxListener::process
enum ELicenseType |
License type enumeration in order to know what software license a plugin can be released with.
- Enumerator:
Function Documentation
OpenViBE::Kernel::ILogManager& OpenViBE::Kernel::operator<< | ( | OpenViBE::Kernel::ILogManager & | rLogManager, | |
const T & | rObject | |||
) | [inline] |
Stream output operator.
- Parameters:
-
rLogManager [in] : the log manager that takes the object rObject [in] : the object to log
- Returns:
- The log manager itself
- See also:
- OpenViBE::Kernel::ILogManager