MaterialSetShader Class Reference
Action to set shader. Allow user to add fragment and shader on a new Pass. More...
Inherits IMaterialAction.
Public Member Functions | |
MaterialSetShader (const OpenViBE::Kernel::IKernelContext &rKernelContext, const std::string &fragment, const std::string &vertex, Ogre::GpuProgramParameters *fragmentPrm, Ogre::GpuProgramParameters *vertexPrm, bool light, const std::string &texture="null") | |
The contructor stores the arguments. | |
virtual | ~MaterialSetShader () |
Destructor. | |
Detailed Description
Action to set shader. Allow user to add fragment and shader on a new Pass.
Generated on Tue Jun 26 2012 15:25:54 for Documentation by
