Yes, a fresh checkout has the same problem. this is a detailed console level output -
Code: Select all
[ TRACE ] Initializing Ogre
[ TRACE ] Ogre configuration file ../share/openvibe-kernel-omk/ogre.cfg
[ TRACE ] Ogre plugins file E:\Openvibe\scripts\..\dependencies\ogre/bin/release
/Plugins.cfg
[ TRACE ] Creating Ogre root object...
[ DEBUG ] <Ogre3D::Log> Creating resource group General
[ DEBUG ] <Ogre3D::Log> Creating resource group Internal
[ DEBUG ] <Ogre3D::Log> Creating resource group Autodetect
[ DEBUG ] <Ogre3D::Log> SceneManagerFactory for type 'DefaultSceneManager' regis
tered.
[ DEBUG ] <Ogre3D::Log> Registering ResourceManager for type Material
[ DEBUG ] <Ogre3D::Log> Registering ResourceManager for type Mesh
[ DEBUG ] <Ogre3D::Log> Registering ResourceManager for type Skeleton
[ DEBUG ] <Ogre3D::Log> MovableObjectFactory for type 'ParticleSystem' registere
d.
[ DEBUG ] <Ogre3D::Log> OverlayElementFactory for type Panel registered.
[ DEBUG ] <Ogre3D::Log> OverlayElementFactory for type BorderPanel registered.
[ DEBUG ] <Ogre3D::Log> OverlayElementFactory for type TextArea registered.
[ DEBUG ] <Ogre3D::Log> Registering ResourceManager for type Font
[ DEBUG ] <Ogre3D::Log> ArchiveFactory for archive type FileSystem registered.
[ DEBUG ] <Ogre3D::Log> ArchiveFactory for archive type Zip registered.
[ DEBUG ] <Ogre3D::Log> DDS codec registering
[ DEBUG ] <Ogre3D::Log> FreeImage version: 3.13.1
[ DEBUG ] <Ogre3D::Log> This program uses FreeImage, a free, open source image l
ibrary supporting all common bitmap formats. See http://freeimage.sourceforge.ne
t for details
[ DEBUG ] <Ogre3D::Log> Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,
lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,
psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,
cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,
srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
[ DEBUG ] <Ogre3D::Log> Registering ResourceManager for type HighLevelGpuProgram
[ DEBUG ] <Ogre3D::Log> Registering ResourceManager for type Compositor
[ DEBUG ] <Ogre3D::Log> MovableObjectFactory for type 'Entity' registered.
[ DEBUG ] <Ogre3D::Log> MovableObjectFactory for type 'Light' registered.
[ DEBUG ] <Ogre3D::Log> MovableObjectFactory for type 'BillboardSet' registered.
[ DEBUG ] <Ogre3D::Log> MovableObjectFactory for type 'ManualObject' registered.
[ DEBUG ] <Ogre3D::Log> MovableObjectFactory for type 'BillboardChain' registere
d.
[ DEBUG ] <Ogre3D::Log> MovableObjectFactory for type 'RibbonTrail' registered.
[ DEBUG ] <Ogre3D::Log> Loading library .\RenderSystem_Direct3D9
[ DEBUG ] <Ogre3D::Log> Installing plugin: D3D9 RenderSystem
[ DEBUG ] <Ogre3D::Log> D3D9 : Direct3D9 Rendering Subsystem created.
[ DEBUG ] <Ogre3D::Log> D3D9: Driver Detection Starts
[ DEBUG ] <Ogre3D::Log> D3D9: Driver Detection Ends
[ DEBUG ] <Ogre3D::Log> Plugin successfully installed
[ DEBUG ] <Ogre3D::Log> Loading library .\RenderSystem_GL
[ DEBUG ] <Ogre3D::Log> Installing plugin: GL RenderSystem
[ DEBUG ] <Ogre3D::Log> OpenGL Rendering Subsystem created.
Another install on a separate PC doesn't have this issue and , on that PC, after this the line says Plugin successfully installed. ( I am not sure if this information is helpful)
Thanks.