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Mind Shooter scenarios(epoc+,4 stimulation)

Posted: Tue Oct 27, 2020 1:17 pm
by wss136258329
Hello,
I've connected OpenVIBE and EPOC+ through Cykit3, and tested the SSVEP sample scenario, The results of online control seem to be good. But I want to change it to a four-stimulation scenario.
I've made a visual stimulus program with four goals in Unity3D, but the results were pretty poor when it came to online control. Since I don't know what the problem is, So I came to the forum for help. Please help me to see if the modification is feasible.
I don't seem to find where I can upload attachments. Do I need permission?

恢复: 头脑射击场景 (epoc+,4 刺激)

Posted: Tue Oct 27, 2020 2:20 pm
by wss136258329
1—3

Re: Mind Shooter scenarios(epoc+,4 stimulation)

Posted: Tue Oct 27, 2020 2:22 pm
by wss136258329
Thank you very much to the post bar administrator. I can upload the attachment now.

Re: Mind Shooter scenarios(epoc+,4 stimulation)

Posted: Tue Oct 27, 2020 2:33 pm
by wss136258329
The above attachment is the SSVEP scenarios containing four stimuli, which I modified from the sample scenarios. Please help me check them. At the same time, I am also looking for whether the problem lies elsewhere.

Re: Mind Shooter scenarios(epoc+,4 stimulation)

Posted: Fri Oct 30, 2020 11:24 am
by Thibaut
HI,
I haven't see you file but it's possible to have 4 class classification. If your classification method and your game can allow that.
Thibaut

恢复: 头脑射击场景 (epoc+,4 刺激)

Posted: Fri Oct 30, 2020 2:32 pm
by wss136258329
Thibaut wrote:
Fri Oct 30, 2020 11:24 am
HI,
I haven't see you file but it's possible to have 4 class classification. If your classification method and your game can allow that.
Thibaut
HI Thibaut
My game can support four categories, and since it relies on a specific VR environment, I don't upload executables. The scene file has been uploaded by me in the last two replies. If you didn't see it, I uploaded it again.

Re: Mind Shooter scenarios(epoc+,4 stimulation)

Posted: Tue Nov 03, 2020 1:40 pm
by Thibaut
WHat is the problem so ?