debouncing stimulations

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barten6
Posts: 51
Joined: Mon Mar 24, 2014 7:24 pm

debouncing stimulations

Post by barten6 »

Hi all,
I'm trying to debounce a Stimulation (i.e. suppress subsequent additional stimulations after the 1st one, for instance to get only 1 stim from a noisy Signal at a ◦Sign Change Detector box).
The Stim Filter-box would do well, but it seems that its time range starts at beginning Play time and not at a stim Point of time.
any ideas to that? I feel it should be a quite common prob....
Rds
Peter
Last edited by barten6 on Fri Aug 29, 2014 5:16 pm, edited 1 time in total.

barten6
Posts: 51
Joined: Mon Mar 24, 2014 7:24 pm

Re: debouncing stimulations

Post by barten6 »

..still desperately trying to find out, what the "Stimulation Filter"-box is doing....
what, precisely, triggers its "time range begin" ????
And is the default setting effective only within this time window or ALWAYS ?
unfortunately, there is no info about the validity of the box's time marks in the help function.
rds
Peter

jtlindgren
Posts: 775
Joined: Tue Dec 04, 2012 3:53 pm
Location: INRIA Rennes, FRANCE

Re: debouncing stimulations

Post by jtlindgren »

The time range is not triggered. Its from the start of playback, valid between [start,end]. Stimulations that occur before 'start' or after 'end' are not considered.

For your purpose, I suggest using the Lua Stimulator box. You can look at the SSVEP scenarios to see how simple lua scripts can be used with the box to translate the stimuli in various ways.


Happy hacking,
Jussi

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