Hi,
Is it currently possible to open an scenario in some kind of "headless" mode? If it is not currently possible, would it be difficult to code a program to do something like that? (I'm thinking like copying the code from Designer and removing all GUI stuff so that it can open and immediately start an scenario given to it from command line).
Thanks again,
--
Jeff
"Headless" version of an scenario in OV
Re: "Headless" version of an scenario in OV
Hi jeff and welcome on board !
You can modify the given launch script (test-designer.cmd with the windows compiled version, or openvibe-designer.cmd with the installer version, or linux-test on linux) :
I hope it will match your needs
Laurent
When you are executing the designer, you can specify a scenario you want to open, with 2 options available.Is it currently possible to open an scenario in some kind of "headless" mode?
You can modify the given launch script (test-designer.cmd with the windows compiled version, or openvibe-designer.cmd with the installer version, or linux-test on linux) :
Code: Select all
OpenViBE-designer-dynamic.exe [option] my-scenario.xml
or
OpenViBE-designer-dynamic [option] my-scenario.xml
with option is either :
-p (or --play) to play the scenario automatically at start
-pf (or --play-fast) to play the scenario fast forward
Laurent
Re: "Headless" version of an scenario in OV
Dear Jeff,
did that fit your needs ?
Kindest regards,
Yann
did that fit your needs ?
Kindest regards,
Yann
Re: "Headless" version of an scenario in OV
Hi Yann,
I still don't know . We have already decided to base all our work on OpenViBE, so we are currently evaluating possibilities (for this current project as for other future projects we may be able to get financial support for).
The reason why I asked this question was because in the long term, we would like to be able to have BCIs in production where a non-technical person would be in charge of putting them to work (the BCIs would be used as input to a game).
Thanks again for your interest,
I still don't know . We have already decided to base all our work on OpenViBE, so we are currently evaluating possibilities (for this current project as for other future projects we may be able to get financial support for).
The reason why I asked this question was because in the long term, we would like to be able to have BCIs in production where a non-technical person would be in charge of putting them to work (the BCIs would be used as input to a game).
Thanks again for your interest,