"Headless" version of an scenario in OV

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jeff
Posts: 4
Joined: Fri Jun 18, 2010 4:52 am

"Headless" version of an scenario in OV

Post by jeff »

Hi,

Is it currently possible to open an scenario in some kind of "headless" mode? If it is not currently possible, would it be difficult to code a program to do something like that? (I'm thinking like copying the code from Designer and removing all GUI stuff so that it can open and immediately start an scenario given to it from command line).


Thanks again,

--
Jeff

lbonnet
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Posts: 417
Joined: Wed Oct 07, 2009 12:11 pm

Re: "Headless" version of an scenario in OV

Post by lbonnet »

Hi jeff and welcome on board !
Is it currently possible to open an scenario in some kind of "headless" mode?
When you are executing the designer, you can specify a scenario you want to open, with 2 options available.
You can modify the given launch script (test-designer.cmd with the windows compiled version, or openvibe-designer.cmd with the installer version, or linux-test on linux) :

Code: Select all

OpenViBE-designer-dynamic.exe [option] my-scenario.xml
or
OpenViBE-designer-dynamic [option] my-scenario.xml
with option is either :
  -p (or --play) to play the scenario automatically at start
  -pf (or --play-fast) to play the scenario fast forward
I hope it will match your needs ;)

Laurent
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Checkout my (old) blog for some OpenViBE tips & tricks : here !

yrenard
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Re: "Headless" version of an scenario in OV

Post by yrenard »

Dear Jeff,

did that fit your needs ?

Kindest regards,
Yann

jeff
Posts: 4
Joined: Fri Jun 18, 2010 4:52 am

Re: "Headless" version of an scenario in OV

Post by jeff »

Hi Yann,

I still don't know :-). We have already decided to base all our work on OpenViBE, so we are currently evaluating possibilities (for this current project as for other future projects we may be able to get financial support for).

The reason why I asked this question was because in the long term, we would like to be able to have BCIs in production where a non-technical person would be in charge of putting them to work (the BCIs would be used as input to a game).


Thanks again for your interest,

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