Search found 645 matches
- Fri Jul 03, 2009 8:30 am
- Forum: Acquisition server and drivers
- Topic: open vibe win32 won't run & modeeg use
- Replies: 4
- Views: 6159
Re: open vibe win32 won't run & modeeg use
Hello and welcome on this board. I expect the installed files to be able to run standalone. However, even if you don't have development environment installed, you may want to try to install Visual C++ 2008 redistributable runtime. You will find it on Microsoft's dedicated page . Tell me if this solv...
- Wed Jul 01, 2009 2:19 pm
- Forum: Help for building the software
- Topic: PB compiling OpenVibe (missing *.h)
- Replies: 5
- Views: 6047
Re: PB compiling OpenVibe (missing *.h)
linux-clean is exactly for this purpose, cleaning CMake's cache files... It would have been times faster than reinstalling the whole thing ;o)
Yann
Yann
- Wed Jul 01, 2009 9:45 am
- Forum: Help for building the software
- Topic: PB compiling OpenVibe (missing *.h)
- Replies: 5
- Views: 6047
Re: PB compiling OpenVibe (missing *.h)
Hello, your environment script looks ok. The PKG_CONFIG_PATH is configured in order to look into the /home/flam/SVN/openvibe/scripts/software/lib/pkgconfig path first. So based on this, I suspect that Ogre is not fully installed even if the installation script pretends it is. In order to confirm thi...
- Mon Jun 29, 2009 3:24 pm
- Forum: Help for building the software
- Topic: PB compiling OpenVibe (missing *.h)
- Replies: 5
- Views: 6047
Re: PB compiling OpenVibe (missing *.h)
Hello,
would you please post the /home/flam/SVN/openvibe/scripts/software/environment-configuration-script file ?
are the Ogre include files presents in /home/flam/SVN/openvibe/scripts/software/include ?
Yann
would you please post the /home/flam/SVN/openvibe/scripts/software/environment-configuration-script file ?
are the Ogre include files presents in /home/flam/SVN/openvibe/scripts/software/include ?
Yann
- Tue Jun 23, 2009 11:57 am
- Forum: Help for building the software
- Topic: new user
- Replies: 7
- Views: 7751
Re: new user
The exe files are in Program Files\openvibe\bin but you souldn't launch them directly. Better use the provided .cmd scripts.CADMOS wrote: no OpenVibe.exe
Yann
- Tue Jun 23, 2009 11:55 am
- Forum: Help for building the software
- Topic: new user
- Replies: 7
- Views: 7751
Re: new user
hi this problem is easy to solve http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_33 Hi, I will fill in a FAQ entry for this. This message is a generic message that Windows prints when a DLL should be loaded and can't be found. The d3dx9_33.dll and d3dx9_38.dll file are part of, DirectX (Mic...
- Fri Jun 19, 2009 7:48 am
- Forum: OpenViBE News
- Topic: 3 open positions
- Replies: 1
- Views: 3746
Re: 3 open positions
There are three additional positions at GipsaLab (Grenoble, France) to work on and with OpenViBE. Check the Job offers page of the website for details !
- Fri Jun 19, 2009 7:47 am
- Forum: Help for building the software
- Topic: new user
- Replies: 7
- Views: 7751
Re: new user
Hello almaqtarisan and welcome in the OpenViBE community I'm not sure about what you want to do, but there is not text file reader in OpenViBE for now. The files that the software currently can read are : - GDF - Bci Competition 3b - Brainamp - OpenViBE specific In the case you had text files that y...
- Mon Jun 08, 2009 9:49 am
- Forum: OpenViBE News
- Topic: 3 open positions
- Replies: 1
- Views: 3746
3 open positions
Hello, there are three opened positions at INRIA (Rennes & Nancy) to work on and with OpenViBE. Check the Job offers page of the website for details !
- Wed May 20, 2009 8:21 pm
- Forum: Discussion about OpenViBE
- Topic: Regarding EEG Hardware
- Replies: 5
- Views: 18707
As stated in the FAQ (http://openvibe.inria.fr/documentation/ ... c_FAQ.html), the following hardware is currently supported :
* Mindmedia NeXus32B
* Micromed IntraEEG
* Brainamp ScalpEEG
* CTF/VSM MEG
* Brainquiry QPET9 (in progress)
We will include a g.Tec driver soon.
* Mindmedia NeXus32B
* Micromed IntraEEG
* Brainamp ScalpEEG
* CTF/VSM MEG
* Brainquiry QPET9 (in progress)
We will include a g.Tec driver soon.
- Fri Apr 03, 2009 12:44 pm
- Forum: Acquisition server and drivers
- Topic: Using the Brainamp EEG acquisition device
- Replies: 0
- Views: 3805
Using the Brainamp EEG acquisition device
Hello Yann, We would like to test out OpenViBE with our BrainAmp EEG equipment. I am aware that OpenViBE has a built-in driver for this EEG hardware. Is there a tutorial somewhere on how to set it up and get it working? Do we run OpenViBE on the computer that is directly plugged into the EEG amps, ...
- Wed Mar 11, 2009 5:32 pm
- Forum: Help for building the software
- Topic: Direct X dll Crash - (d3dx9_33.dll).
- Replies: 8
- Views: 13908
Interesting. When I do this .cfg files modification, OpenVibe switches to the OpenGL render-engine and... crashes. And that on both OS. Can you send me the log message ? Does it end with this messages ? [ TRACE ] Ogre resources file ../share/openvibe-kernel-omk/resources.cfg - CRASH - So this probl...
- Fri Mar 06, 2009 11:16 am
- Forum: Help for building the software
- Topic: Direct X dll Crash - (d3dx9_33.dll).
- Replies: 8
- Views: 13908
But an interesting fact is that Ogre seems configured for OpenGL by default. Seems like you're right on this point. Looking closer to the second log file, I see that the actual DirectX warning is launched when Ogre tries to open the DirectX renderengine. In fact, the popup you see is not explicitel...
- Thu Mar 05, 2009 3:34 pm
- Forum: Help for building the software
- Topic: Direct X dll Crash - (d3dx9_33.dll).
- Replies: 8
- Views: 13908
So first, on the Vista computer, with Direct X normally installed : for : Kernel_MainLogLevel = Debug Kernel_ConsoleLogLevel = Debug Kernel_FileLogLevel = Debug The 4 last lines before the crash are : Please send the complete log (you can use something like http://pastebin.ca) Exactly the same for ...
- Thu Mar 05, 2009 10:00 am
- Forum: Help for building the software
- Topic: Direct X dll Crash - (d3dx9_33.dll).
- Replies: 8
- Views: 13908
OpenVibe works perfectly on computers with XP, although an error message is displayed at the launch of gtk graphical user interfaces signaling that the d3dx9_33.dll can't be found. Ogre3D is configured to user DirectX render engine as default. This could eventually be switched to OpenGL but I recom...