Search found 124 matches

by toncho11
Tue Jun 26, 2012 12:51 pm
Forum: Help for building the software
Topic: Visual Studio debugger
Replies: 15
Views: 20729

Re: Visual Studio debugger

Hi, I have produced the AdjustOpenVibe application. If you can clarify what happens when you try to debug then I can help you. But I have not tried AdjustOpenVibe on SSVEP demo indeed. One problem (that I do not remember exactly) is that we have problem with Ogre in our demo in VS2010 in my lab. Ogr...
by toncho11
Mon Jun 18, 2012 1:10 pm
Forum: Driver development
Topic: Emokit driver
Replies: 6
Views: 25166

Re: Emokit driver

Hi Jozef,

These are some new details for me. OK, in this situation I can not advocate this driver any more. It's a pity indeed.
I have a research license and I can not understand why Emtoiv did not release a Linux driver for so long.

Anton
by toncho11
Mon Jun 18, 2012 9:52 am
Forum: Driver development
Topic: Emokit driver
Replies: 6
Views: 25166

Re: Emokit driver

Hi Laurent, I was afraid this will be your answer. I had a conversation with Yann a year ago on the same topic. But I have a proposal. See below: First we should promote Antoche's code as a "Linux driver" only. Second if it ever go into OpenVibe then it should compile only on Linux. Third thing is t...
by toncho11
Sun Jun 17, 2012 7:24 am
Forum: Driver development
Topic: Emokit driver
Replies: 6
Views: 25166

Re: Emokit driver

Hi Antoche, Good job! You did it before me. I went quickly through the code and it looks good. The gyro channels will always be visible I suppose, but not a big deal - this can be adjusted later, "channel selector box" can be used. I would prefer a way to integrate your driver on any OpenVibe code i...
by toncho11
Tue Jun 12, 2012 8:02 pm
Forum: Discussion about OpenViBE
Topic: How do you create an OpenVibe installer?
Replies: 1
Views: 2564

How do you create an OpenVibe installer?

How do you create a setup installer from your compiled distribution?

I would like to create an installer and test OpenVibe in virtual machine.

Cheer,
Anton
by toncho11
Mon Jun 11, 2012 2:18 pm
Forum: Discussion about OpenViBE
Topic: Default behavior of "stream switch" box?
Replies: 1
Views: 2484

Default behavior of "stream switch" box?

Hi, Here at Gipsa lab we noticed that the "stream switch" does not output any signal until it receives one of the stimulations in its configuration. That means that the signal in the beginning is completely lost, because it is not being redirected. A good idea (a fix) is to add a new UI property dro...
by toncho11
Fri Apr 27, 2012 2:04 pm
Forum: Discussion about OpenViBE
Topic: Wrong number of stimulations delivered by the Acq Server
Replies: 1
Views: 3555

Re: Wrong number of stimulations delivered by the Acq Server

And just for reference I have added the code inside the GTEC driver that generates the stimulations. The way the time is generated might be wrong? I mean the "setStimulationDate" part. if (TriggerInputEnabled) { int l_ui32NbStimulations = 0; int k= m_oHeader.getChannelCount();//+1 channel for(uint32...
by toncho11
Fri Apr 27, 2012 12:55 pm
Forum: Discussion about OpenViBE
Topic: Wrong number of stimulations delivered by the Acq Server
Replies: 1
Views: 3555

Wrong number of stimulations delivered by the Acq Server

Hi, I am implementing hardware trigger support for the GTEC usb amplifier. My problem is that if I send 500 stimulation with "SetStimulations" method of the AcquistionServer then I get a different output number like: 350. I mean the driver sends 500 and Acqusition server sends 350 to the Designer. N...
by toncho11
Tue Apr 17, 2012 12:51 pm
Forum: Discussion about OpenViBE
Topic: Question about time in OpenVibe
Replies: 3
Views: 4386

Re: Question about time in OpenVibe

Ok,

I did:

uint64 time_ms = 4500;

float64 time_sec = (float64)time_ms / (float64)1000;

uint64 ov_time = (uint64)(time_sec * 1024)<<22;

Ant it seems to work, but I am not 100% sure it is OK.

I will appreciate some clarification.
by toncho11
Mon Apr 16, 2012 12:58 pm
Forum: Discussion about OpenViBE
Topic: Question about time in OpenVibe
Replies: 3
Views: 4386

Re: Question about time in OpenVibe

Hi, I am doing something wrong above. When I convert my time to OpenVibe's time and then print it like that: logm << LogLevel_Info << "stimulation time stamp: " << time64(result) << "\n"; then I see that milliseconds are lost. That is, I encoded them, but OpenVibe does not find them. It prints "xxx....
by toncho11
Tue Apr 10, 2012 1:02 pm
Forum: Discussion about OpenViBE
Topic: Adastra 2.0 - C# on top of OpenVibe
Replies: 4
Views: 5123

Re: Adastra 2.0 - C# on top of OpenVibe

Version 2.6 is available. Adastra now considers the sampling frequency and produces signal chunks (or epochs). These signal chunks are used by the "EigenValuesFeatureGenerator" to calculate covariance matrix for each one. Then the eigen values of each covariance matrix are used as feature vectors. T...
by toncho11
Mon Apr 09, 2012 2:08 pm
Forum: Discussion about OpenViBE
Topic: Standalone application
Replies: 8
Views: 8444

Re: Standalone application

I had much bigger idea indeed about the designer. If the GUI could be decoupled then the designer can be compiled in VC++ in managed mode. Then managed C# wrappers will be written for the main classes and then OpenVibe will have a managed API. For example my Adastra application will be able to execu...
by toncho11
Fri Apr 06, 2012 3:36 pm
Forum: Discussion about OpenViBE
Topic: Question about time in OpenVibe
Replies: 3
Views: 4386

Question about time in OpenVibe

Time in OpenVibe is represented in 32:32 64bit number, right. This is like BCD numbers I believe. Not sure I got it right. Suppose I want to convert variable N which contains time in ms to OpenVibe's times format. I need to: int N = 4500 ms uint64 k = N / 1000; //k are integer seconds that needs to ...
by toncho11
Tue Mar 20, 2012 4:27 pm
Forum: Discussion about OpenViBE
Topic: Standalone application
Replies: 8
Views: 8444

Re: Standalone application

Thank you for your patience indeed :)

I am kind of disappointed because of the hard-coded GTK dependency.

So one can send commands to the PlayerBox through the keyboard simulator or even using VRPN button client which connects to an external application.