Classes | |
class | IAlgorithmContext |
Exectution context for algorithm objects. More... | |
class | IAlgorithmManager |
Manager for all kind of plugin algorithms. More... | |
class | IAlgorithmProto |
Prototype interface for algorithm. More... | |
class | IAlgorithmProxy |
Application interface to an algorithm plugin. More... | |
class | IConfigurationManager |
Manager for all kind of configuration. More... | |
class | ILogListener |
Log manager's listener interface. More... | |
class | ILogManager |
Log manager. More... | |
class | IConfigurable |
Configurable object interface. More... | |
class | IKernelDesc |
A kernel description. More... | |
class | IKernelObject |
Base class for all kernel objects. More... | |
class | IKernelObjectFactory |
Kernel object factory, creates all kernel objects. More... | |
class | IObjectVisitorContext |
Exectution context for visitor objects. More... | |
class | IParameter |
Generic parameter handler for configurable objects. More... | |
class | TParameterHandler< T > |
Helper class in order to manipulate IParameter and IParameter values natively. More... | |
class | IBoxAlgorithmContext |
Specific context to use for box algorithm pluginsThis 'context' is given by the player to an algorithm plugin so it has all the necessary tools to work. This algorithm context mainly consists in getting other contexts which could be defined and used more generically (such as the box interface or a global player interface for example). More... | |
class | IMessage |
Base message class. More... | |
class | IMessageClock |
Clock message. More... | |
class | IMessageEvent |
Event message. More... | |
class | IMessageSignal |
Signal message. More... | |
class | IMessageWithData |
A type of message that can contain different kinds of arbitrary dataA message that can contain different kinds of data. The intended usage is for the message to be exchanged between boxes. A message can hold four types of data: uint64, float64, CString and IMatrix. Each data item is accessed by its string identifier key using a getter/setter corresponding to the data type. The key is unique within the data type. More... | |
class | IPlayer |
The main player classA player is responsible for the playback of a specific scenario. This player scenario is provided at initialisation stage and should not be changed until the player terminates. The player idea of calling a "play" function forces the use of threads in order to avoid CPU locking. Thus we prefer the idea of having a "short-time" function that is to be called repeatedly until the player terminates. This is the role of the IPlayer::loop function, that should be called repeatedly by the outside application. More... | |
class | IPlayerContext |
Player interface for plugin objectsInstances of this class are given to plugin object so they can communicate with the platform kernel, providing services such as message sending etc... More... | |
class | IPlayerManager |
The manager responsible for scenario playbackThe player manager is responsible for creating the different player instances. Each player is responsible for the playback of a specific scenario. More... | |
class | IPluginManager |
Log manager. More... | |
class | IPluginModule |
Plugin module. More... | |
class | IPluginModuleContext |
Plugin context. More... | |
class | IAttributable |
class | IBox |
Complete OpenViBE box interfaceThis interface can be used in order to fully describe an OpenViBE black box. It describes its identification values, its inputs, its outputs and its settings. More... | |
class | IBoxIO |
Main OpenViBE box interface to communicate with the kernelThis context allows the object which uses it to check inputs states, read them, write outputs while being in a dynamic context (used by player). More... | |
class | IBoxListenerContext |
Exectution context for box algorithm descriptors. More... | |
class | IBoxProto |
OpenViBE box prototypeThis class is used by a plugin algorithm descriptor to let the OpenViBE platform know what an algorithm box looks like. It declares several things, like it input types, output types and settings. More... | |
class | IComment |
A comment class for scenariosThis interface can be used in order to fully describe an OpenViBE comment in order to help the understanding of a given scenario. More... | |
class | ILink |
Link information between OpenViBE boxThis class collects informations between OpenViBE boxes : box identifiers and input / output indices. More... | |
class | IProcessingUnit |
Processing unit information for OpenViBE boxes. More... | |
class | IScenario |
A static OpenViBE scenarioThis class is a static scenario description. It is used to manipulate an OpenViBE box/connection collection... More... | |
class | IScenarioManager |
The scenario managerThis manager is responsible to organize and handle all the scenarios of the kernel. More... | |
class | IServerExtensionContext |
Static context of a Server Extension object. More... | |
class | IServerExtensionDynamicContext |
Dynamic context of a Server Extension objectThis class contains accessors to data structures made available by the driver running in the Acquisition Server during the acquisition. More... | |
class | IServerExtensionProto |
Prototype interface for a server extension. More... | |
Modules | |
Algorithms management | |
Configuration management | |
Log and traces | |
Scenario playback | |
Plugins management | |
Scenario management | |
Visuals and displays |
Generated on Tue Jun 26 2012 15:25:54 for Documentation by 1.7.4