Author Archives: lbonnet

Box code snippet : construct a signal stream

NB: Document updated for OpenViBE 1.0.0 (05.Jun.2015). What ? We want a box to send a signal in its output, but there is no signal input to base our stream on. References Signal stream TSignalEncoder IMatrix IPlayerContext Code We assume: … Continue reading

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3 open engineer positions to work on BCI and the OpenViBE platform, at Inria in France

OpenViBE (http://openvibe.inria.fr) is an open-source software platform to design, use and assess real-time BCI systems. Inria has opened 3 engineer positions to work on this platform and extend its functionalities. These positions are the following: An experienced engineer position in … Continue reading

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Tutorial – Level 2 – Using Python with OpenViBE

NB: last partial update for OpenViBE 1.2.0 (24.may.2016) Note from the author : the Python plugin for OpenViBE has been developed for the researchers more experienced with Python scripting than C++ programming. This plugin shoud be further tested to be … Continue reading

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Tutorial – Level 2 – Using Matlab with OpenViBE

NB: cursory update for OpenViBE 1.2.1 (doc updated 07.jul.2016) Note from the author : the Matlab Scripting box plugin for OpenViBE have been developed for the researchers more experienced with Matlab scripting than C++ programming. As the OpenViBE developers generally … Continue reading

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Job Offer : Post-doctoral fellow at Inria Bordeaux on BCI and physiological computing

Fabien Lotte is recruiting a post doctoral fellow at Inria Bordeaux Sud-Ouest, in France. The job title is “Real-time estimation of stress & relaxation from brain and physiological signals”. Continue reading

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Job offer : postdoc/software engineer

Marco Congedo, Research Scientist CNRS at the Gipsa-lab in Grenoble (France) is recruiting a Post Doctoral fellow or Software Engineer. Subject : Building Brain Computer Interface Engines with the OpenViBE platform. Application Deadline : 10 January 2012 Position available from … Continue reading

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Tutorial: Creating a Virtual Reality application with Ogre3D and connecting it to OpenViBE with VRPN

This tutorial explains how to use VRPN in a 3D application based on the Ogre3D rendering engine, to receive commands from OpenViBE and pilot the application. Continue reading

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Writing Box documentation

How to use the plugin-inspector to generate the template documentation files for a new box, fill it Continue reading

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Box code snippet : how to send a stimulation

A small piece of code focused on sending a stimulation on a box output. Continue reading

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Tutorial 2: Implement algorithm and use it in boxes

Advanced tutorial on algorithm implementation and how to integrate them in boxes Continue reading

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